![]() > yes (only if u have backup) Load a save in game, and save it again. The only mods you can guaranteed safely remove from the middle of a save game are mesh and texture replacers. ![]() esp file attached will leave data in your save game no matter what method you use, which can cause problems down the line. When you have removed them, click Save button -> overwrite. While a lot is said online about clean save procedures and save game cleaners, any mod with an. Note: save cleaning alone will ONLY fix CTDs caused by errant havok objects, in the specific circumstance and using the method Arthmoor already outlined. In left list, scripts that starts at '->' select one and click a Delete script. ![]() Also make sure you are aware which files to clean and not to. I put together a tutorial on how to do that on YouTube - hope it helps! :) The 'x' in 圎dit refers to the ability of this tool to clean several of Bethesda games so the 'x' is then replaced by SSEEDIT for Skyrim Special Edition, TES5EDIT for original Skyrim, FO3EDIT for Fallout 3, FNVEDIT for Fallout New Vegas, and so on. For this reason I would always recommend a two step process that has saved many a game. You also need to clean FormID references locked in there too. One point to note is that cleaning scripts from a save is not enough. Once you've removed the mods you think are causing the problem and you want to keep the save going, only THEN does it need to be cleaned. If you are CTDing constantly in a specific area and cleaning temporary FormIDs from your game "fixes" it, the chances are you have a mod that adds a spawning creature with a broken mesh and the issue will be back as soon as you encounter another of them. I ran a heavily-modded 18-month playthrough and my save sizes were 32MB max - anything more and you have a mod that is bloating the save and needs to be removed. If your save is bloating then you have a mod causing it and will need to look back in your saves to the point your save size changed, then see which mods you encountered in-game when it happened. ![]() I would agree that these tools should only be used when you've removed a mod.
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